Game-based learning

Making homework fun

Read more

Molecular structures in chemistry

Read more

Engagement in reading The Little Mermaid

Engagement in reading The Odyssey

Increasing reading engagement in a 1829 novella

Making fiscal policy engaging

The Bombardment of Copenhagen in 1807

The periodic table

Eco games

Awareness of the plastic crisis

Read more

Plastic pollution in the oceans

Read more

Games for health and well-being

First aid training as a serious game

Read more

Awareness of social anxiety

Read more

Digital narratives and virtual production

The ViZARTS project

Filmmakers and Techies explore Virtual Production and Real-Time Storytelling.

Narratives in procedural environments

Read more
Read more

Media innovations

Older adults eating in mixed reality

Mobile Augmented Reality for training

Dynamic lighting to improve work engagement

Evaluation tools and methods

New methods for persona development

A foundation for a successful serious game

Facial expressions

Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play.

Read more

Engagement mapping method

Measuring narrative immersion


For more information, please contact:

Thomas Bjørner

Head of Media Innovation & Game Research,
and contact person

Henrik Schønau-Fog

Co-director of the SMILE Lab